Posts Tagged ‘Garry’s Mod’

Rant: GM13 – Worst Update Ever

July 24, 2013

One Steam Community member referred to the new Garry’s Mod update as “the worst update in the history of updates”. I know this is old news, but I haven’t touched GMOD in months and just came back to a rude surprise. I’m inclined to agree. Really, this update is so dramatically different that it should have been a whole new version.

Most of my friends are fine with the update, because they play the game with no addons at all. That’s not an option for me. Out of the box, GM13 has less capabilities even then stock GMOD before. Where is the turret STOOL? Keep Upright? Why are there only two maps and significantly fewer game options?

It also seems to do an even worse job of loading content from other Source games.

I understand that an update of this magnitude will break addons. I understand that a lot will be changed. It is perfectly reasonable to expect things like Spacebuild and Wiremod to be broken and require updates. But some things appear to have been changed for no real reason at all.

The spawnlist format is changed and requires conversion- would it really have been that hard to add backwards compatibility, or just leave it? This means that simple prop packs and such won’t work- they need to be updated or converted. You need to change the info.txt to addon.txt to get addons to load. Oh, and the game is now in Steam/Steamapps/Common instead of Steam/Steamapps/Username. To be fair, that one might be Steam’s fault.

If there’s one thing I’ve learned, it’s that your favourite mods will never get updates.

I appreciate what Steam is trying to do with Workshop, but in all honesty, it doesn’t work. When I tried it, it didn’t even load in-game, and I ended up having to do it from Firefox. Categorization is a joke and the search function is useless. Try searching “easy engine” or “enginemod” and good luck finding the actual addon. I thought it worked fairly well at a technical level, but according to some devs, it has issues, like not allowing certain (critical) file types, small size limits, and forcing users to redownload entire mods for every update.

On the bright side, it’s a hell of a lot less glitchy, and loads much faster. And multiplayer works now.

Necessary? Probably. A good update? Hell no.

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